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![]() 1510 196th St SE · Bothell· WA · 98012 · 425-489-2050 |
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In Defense of Computer and Video GamesBy Shawna Lee, staff member
The nature and value of computer and video gaming is misunderstood and under-appreciated by a large number of adults, especially those older than 30 or 35. The simple reason for this is that few of us had any exposure to early computer and video games. None of us imagined or experienced the amazingly sophisticated games that are now available. The passion and focus many children and young adults devote to these games is outside our experience and the medium is mostly incomprehensible, so it is difficult for us recognize any value in the activity. What most adults see is the surface images that are so graphic and sometimes disturbing. My 11-year-old son is an avid computer and video gamer. He plays games rated from E (for everyone) to M (for mature). A few years ago, before he started playing and when the electronic gaming culture was beginning to emerge at Clearwater, I hoped he would not be attracted to the games. I worried about game violence, whether he would play games to the exclusion of everything else, and how his creativity and imagination would suffer. When my son did start playing electronic games I gritted my teeth and waited to see if my fears would be realized. I also watched how other students reacted and interacted with each other around the same games. To my surprise and relief, I did not see addiction. I saw passionate engagement. I saw how games added more fuel to players’ imaginations during non-game conversation and play. I saw learning and camaraderie result from playing games. I saw negotiation skills and reasoned discussion come out of gaming just as it comes out of other activities at school. When questions arise about game violence and obsessive game playing, the resulting discussions are thorough and illuminating. Our experience at Clearwater is consistent with recent research findings that violent computer/video games do not lead to real violence. Students are adamant that they know and appreciate the difference between fantasy and reality. At Clearwater we observe that even young children self-censor where media or even conversation is concerned. If they are uncomfortable with the subject matter or images, they avoid them. It is important to our students to have the freedom to choose what media they use at school. And I continue to believe that trusting them to follow their passions is of the highest importance. I also believe gaming, whether rated E or M, is a rich and enriching activity for the students who choose it—because they choose it. Reprinted from the April 2003 issue of The School Bull, the newsletter of The Clearwater School
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